Cicada
Administrator
Resident Hemiptera
But what if we're neither human nor dancer?
Posts: 36
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Post by Cicada on Nov 17, 2013 20:35:03 GMT
Whether Pokémon or human, you may have as many alterations as you like; however, they must be bought except for certain circumstances. See the shop for pricing. POKÈMON -GENERAL EXPERIMENT This is essentially just the catch-all category, and is highly encouraged. For a better idea of what this category entails, think like a scientist; what would happen if a Venusaur lost its flower? Why can't Linoone run at a curve? How do Weezing triplets work? Etcetera, etcetera.
-SPLICE A combination of two Pokémon. Combinations of three or more are currently not available, and combinations of a Pokémon and a human are also not allowed unless popular demand calls for it. Feel free to combine traits, appearances, or both. Also, why not join two of the same species? Half shiny Wooper? East and West sea Shellos? So on and so forth. Usually these will have some genetic issues due to being combinations of different species/subspecies.
-CYBORG Part Pokémon, part machine, cyborgs can be as simple as a robotic claw or as complex as a robotic lower half. However, cyborgs are prone to malfunction, making them powerful, dangerous creatures depending on how much of them is mechanical.
-ROBOT Similar to cyborgs, robots are less complex than living creatures and more likely to malfunction, although they can be very powerful. Unfortunately, being robots, if you sever a wire, there's a good chance the whole thing won't work.
-TYPE CHANGE Need I explain? A type change is, quite simply, a type change, whether of just one or both types of a Pokémon. In addition to a type change, you may exchange one ability and/or one move for an ability or move that more accurately matches the type. No, that does not mean that you get Wonder Guard just for making your Umbreon a Fire-type.
-ABILITY CHANGE This wipes the Pokémon's ability list clean and leaves it open to be replaced with up to four other abilities. Yes, you can "replace" abilities with what the Pokémon originally had.
-MOVESET CHANGE You may change any moves in the Pokémon's moveset, but you may not have more than four at a time. Try to be at least somewhat reasonable about this. By reasonable, I mean have a clear idea of how this Pokémon uses this move.
-AESTHETIC CHANGE Coloration, fur/scale/feather length, slight build changes, etcetera. Basically, this just prettifies the Pokémon, although there's no guarantee it will work to their advantage in combat.
-SHAPE/SIZE CHANGE Yeah, so we all have stylistic representations. For heights and such, you can make your character larger or smaller within reason; however, for larger alterations, we have this. For example, if you wanted a 5-foot Gyarados or a Girafarig with the proportions of its Earth counterpart, this would be the alteration to have.
-CLONES While usually used to "resurrect" characters (keep in mind that they're a different entity though, with a different personality) or to duplicate another's character with permission, clones can be "standalone" from past test subjects or NPCs. They usually have shorter life spans than their original counterparts, unfortunately. HUMANS Yes, your humans can have alterations! There isn't much to it as of now, but you may have any minor alteration that can be hidden easily, and as of now they will all be volunteers. For an example of what that looks like, you could have a human with the vision of a Luxray or the IQ of an Alakazam, or even some robotic part that's obscured by clothing. We can't have the fact that we're testing on humans get out into the world, now can we? All of the rules that Pokémon have still apply. In addition, you can indeed create human robots or clones! However, robots will likely be permanent inhabitants of the facility, and the same goes for a good portion of clones. No Pokémon/human hybrids... yet, anyways. [Kudos to Ginger and Zero for the suggestion!]
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Cicada
Administrator
Resident Hemiptera
But what if we're neither human nor dancer?
Posts: 36
|
Post by Cicada on Nov 23, 2013 3:25:58 GMT
-DETAILED DESCRIPTIONS-
Do keep in mind that all rules are meant to apply to a character with one alteration. If they have multiple, bans can be lifted if the other alteration allows it. GENERAL EXPERIMENT This is basically where everything that doesn't fit goes, although don't go too crazy as more powerful and ridiculous alterations will play a crucial role in the future plot. Eventually they will get their own separate category as well, but until the monetary system is implemented, they're off limits entirely. It's not necessary, but it's suggested that you take your alteration up with staff before you actually post your application as these can get a bit crazy. SPLICE For now, only two separate Pokémon or forms, and the genetic "parents" must be ordinary unless paid for. This can range from anywhere to a full-out hybrid of two species to just a Pokémon with some of the attributes of another, like a Zweilous that has the soothing abilities of a Swoobat. These are almost always one entity unless one parent had multiple heads, but siamese twins and such would fit under this category as well. Indeed, even the Luxray/human example earlier was a splice, albeit a minor one. No drastic Pokémon/human splices for the time being though, as rest assured they will also play a major role in the plot.
There are a couple rules pertaining to splices:
-No more than four abilities, which must be from one or both parents. This is simply to prevent godmodding, although eventually these guys will cost quite a bit to make due to their nature.
-No more than four types; you may have all types from both parents, but nothing outside of that. No, more than two types isn't natural at all, but neither are these, are they?
-Four is the magic number, isn't it? No more than four moves, but they may be from either parent.
-If they have the slightest bit of human DNA, they cannot be caught in a Poké Ball. There is a system implemented in the devices that detect and remove anything that contains the human genome, leaving it behind. This prevents the capture of humans; however, this could indeed be utilized as a weapon at some point.
-If one of the spliced Pokémon is a legend or has some other alteration, you must pay for it individually! This means that any specials allowing characters to be created with extra alterations will be taken up by the alteration to the parent and the splice itself.
-Splices can have the capability to evolve, especially if both species have the same evolution pattern or are closely related, although it may be more painful than a normal evolution. You're welcome to come up with your own interpretation of how this sort of thing would work.
-Being a fusion of multiple individuals, splices will invariably have genetic issues unless the parents are just an ordinary and a shiny. Your call on what, although less related species will be more likely to have more issues.
-You may splice existing characters! Just make sure you have permission from all of those involved. CYBORG Anything from a robotic toe to a robotic left half. These still have biological material, so even if their brain is the only thing truly living about them, they are still considered a cyborg. Go as wild as you like with this as long as you aren't godmodding! For now though, limit it to one weapon that does not synthesize the Pokémon's (or human's!) natural abilities. Eventually more will be allowed.
Rules:
-Cyborgs are not perfect. Their parts can malfunction, stop working, or influence their nerve pulses and make them lash out. The more ingrained ones can even exert an erratic, accidental form of mind control, unintentionally releasing hormones or affecting some portion of their brain. Not all cyborgs have that issue, but one can be sure that just about any robotic part can become buggy at any random time due to wear or bad craftsmanship. For now just use your own judgement as to when this happens, but if cyborg characters are too perfect all the time we may make it a random event.
-Humans can be cyborgs! However, these are typically more subtle and can be covered up by clothing. Don't worry - as usual, this will loosen up in the future! ROBOT A mechanical entity with zero biological material. These are a bit more simple minded that the average Pokémon or human, but they're quicker at solving problems and often are more adept at fighting simply due to their speed and weaponry. Unlike cyborgs, you may have multiple weapons that don't synthesize natural abilities; for now, a limit of five. As far as shape, it's recommended you stick to the general image of an existing creature in the Pokémon world, but it's not absolutely necessary.
Rules:
-The malfunction rule for cyborgs applies, although these don't have a brain per se so they would just plain malfunction, stop working, or lash out without warning. Stopping is more common, as they often have a mechanism in place that shuts them down if they glitch.
-While often more powerful, robots are more delicate than their biological counterparts. If you remove one central function, the whole thing stops working. If you stab something alive in the stomach, they might still be able to fight back if they don't pass out from pain or blood loss. However, robots can be "resurrected" so long as whatever serves as their memory is intact. It just means they "die" more often.
-Need it be said? Robots cannot be spliced, cloned, or other things of the sort. Indeed, it's tough to apply any other alteration besides robotic ones, but if you can manage to pull it off, go for it.
-"Types" and "Movesets" are more or less defunct, although if they're based on Pokémon they would have a Steel/Electric typing. Instead, come up with whatever attacks you'd like, although it's recommended that you only have one per weapon and it would be really great if you kept them canon moves. Abilities are a bit more strict; no more than three, must be canon.
-Yes, your robot can think they're a living creature. They can think whatever they like. After all, if they "grew up" thinking themselves a living being, who's to stop them? It may cause some frustration, but that's true of practically every alteration. TYPE CHANGE I don't think this really needs any explanation. Straight to the rules, then.
Rules:
-No more than two types, please. More may be available later.
-Go as wild as you like with combinations! We only ask that you not make a Pokémon with Wonder Guard and no type weakness, or anything similar. That's just unfair.
-Canon types only. There is a very, very, VERY minor chance this may change in the future, but only by popular demand. In other words, if you really want a Light-type, you'd better stand up for it.
-This may be paired with a minor appearance change and one ability and/or move change that more accurately fits the typing. Just as an example, my very first character for this plot when it had just been hatched was a Water-type Raichu. Her cheek pouches were removed so she wouldn't electrocute herself, her ability was Water Absorb, her moveset had the addition of Hydro Pump, and eventually she was cloned, which made her clone's tail into a teardrop shape rather than a thunderbolt shape. I must emphasize that only the clone had the tail mutation, which was entirely due to the Water-type DNA infused into her. You may change something like that later via an aesthetic change if you wish, but it would not be a typical mutation to happen overnight, so unless the character is evolved, cloned, or spliced, only very direct, rational changes such as the cheek pouches can be made.
-If the Pokémon was infused with DNA of another type BEFORE they were born, then ignore that last bit and mutate them however you like in terms of appearance, within reason of course. ABILITY CHANGE As above, there isn't much to say here. To the rules!
Rules:
-Only canon abilities. This may change in the future.
-No more than four abilities; more may be added later.
-Don't make your Pokémon invincible, please! Abilities that work well together are great, but not so well that they're godmod-y. (Is that a word?)
-All four abilities may be ones the Pokémon would not naturally have, but please do try to make sense of them. MOVESET CHANGE On to the rules!
Rules:
-Canon moves only. You may change the function of the moves rather than the moveset itself, but don't be too drastic unless it's only one move. Be at least somewhat realistic.
-Any Pokémon can learn any move regardless of typing, but make sure you know how they work! A Torchic can't use Surf unless it's justified. For the record, Fire-type Pokémon - including the Charmander family - will not necessarily die in water unless you really want them to, so they can very easily learn to swim.
-No godmodding! I cannot stress this enough. I've been trying to give you guys a lot of freedom, but make sure your character can be beaten still! Even if you do have a moveset full of extremely powerful moves, keep in mind that they can miss, and usually often. This is more of your opponent's call, but still. AESTHETIC CHANGE So say you don't want all the crazy side affects, you just want to make your character look cool. This is like plastic surgery to the max, without plastic. Add parts, change proportions, change their color for all I care, as long as their size and general proportions remain intact. Those are covered in the next alteration. Keep in mind that usually these alterations will get in the way in terms of battle, and occasionally there will be side effects if they're too drastic. -There are three levels of this. Until the monetary system is implemented, you may make them up to level two. - Just a simple change, like the Raichu tail example (teardrop shaped instead of lighting bolt shaped, for those of you who haven't read it) in the type change section. The character doesn't look too remarkably different, but the change is still noticeable. Color changes that do not involve extreme markings go here.
- While retaining the same general feel of the species, the character is drastically different and can easily be picked out at a distance. These can have some minor proportion changes as long as the size is the same. Thinning and thickening do not count as proportion changes; lengthening legs and changing the sizes of body parts do.
- What the hell happened to this thing? It looks almost nothing like the original! Who knows what it once was?
SHAPE/SIZE CHANGE Yeah, yeah, so we saw this before. This is just aesthetic, right? Well, no. This is essentially if you want a giant/dwarf version of a Pokémon, or want to do something with their proportions. One example would be a Persian with longer legs to allow it to run faster. These are generally more practical than simple aesthetic changes. -If you just want to change size a bit (like a Charizard that's a foot taller, because let's be honest, those things are tiny for a dragon) or change your interpretation of how said size is measured, (Charizard on four legs at shoulder height? Works for me) this alteration isn't required. Generally, somewhere between the game size and the anime size is good, with a bit of extra room for good measure. Weight is the same way. CLONES So your character dies, or a concept you really want is taken but you don't want to seem like a shameless copycat, or you just think clones are cool. Look no further! Clones work in a way that's something of a fusion between the anime and real life physics, which will be explained in the rules. No Mewtwo-esque alterations, as they will play a role in the plot. Only direct clones are allowed as of now.
-Your clone does not have to be of an existing character. Standalone clones are just fine.
-The standard clone markings are allowed! Just make sure it doesn't extend to build alterations unless the Pokémon is cloned from something with an aesthetic change or altered DNA.
-Their lifespans are shortened in comparison with an original, though the actual amount of time to measure this will be announced later. To counter this, they may have up to three alterations standalone, and as many as the character has if cloned directly from an existing character.
-Clones tend to have genetic issues, and they're often treated as "less than living" and put on par with cyborgs and robots. This isn't usually the case, but it's a common misconception.
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